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Renaissance cupboard

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This was for sure my most complicated model up till now. It is according to a drawing in a joiner book.
I had to draw 3 patterns, one for the terrain editor, one for the blending of the two wood textures and one for the relief channel.
The front is one terrain only. The columns I have modeled in RDS.
The cupboard is updated. I changed grey scale picture to avoid the wasting of place ( have a look to my tips in the second models section).
And I changed the texture for this picture, now without ambient light.

The models is for sale in my shops

If you go on there is a pattern for the texture blending. White is one wood picture and black the other, gray is a mix between the two pictures.

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This is the picture for the texture blending (not the gray scale map for the editor).
If you ask me, why do you make so complicate things?
I will answer, that I like it, the more complicate the better :-).
On the gray scale map above you can see one of my basic faults, the wasting of space.
I changed the map and reduced the border, the result is much more clear.

Models 7


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