
Models and explanations Page: 1 2 3 4 5 6 7
Here on this side I want to explain, how I made my models. 
			On the following sides I will show some of my models and explain the particularities.
			
			
  I saw ( some years ago )in an English magazine about computer art, that you 
  can do things like that with Bryce. 
			From that time on I tried it myself. And I liked it very much.
			
  To see the developing of the models in Bryce is really nice.
I use Bryce, Poser and Ray Dream Studio for the 3D part of my pictures.
  Photo Paint and Corel Draw for the rest.
The main program I used to make my models is Bryce.
  
  In Bryce you have a terrain editor. This editor is interpreting gray scales. 
  
White is up and black is down. The rest is between this two extremes.
  So if I take a white square I will get a cube. If I place a smaller black square 
  on the white one, I get a hole in the cub.
If I place a gray blending on the side of the white square I will get a slanting at the side of the cub.
  And so on.
The problem is, you have to put all the  gray scales in the right positions.
  
  You can do it with a photo editing program like Photo Paint or with Corel Draw.
  If I have more time I will explain some techniques with Corel Draw.
|  | 
 | For a better understanding I show you here picture from the side of the 
        mirror.  
 | 
 
  Simple things like a cub or a cross, you can do very fast. 
  For the more complex things you need some exercise in Corel Draw.
  
  On my download page I have a simple 
  terrain model with a blending map ( a wall ) for you.
  I think it will show you the theories better.
Below some of my models will follow and I will explain the particularities.
  You can follow the pages one after the other, or go back to the thumbnail 
  pictures to choose the models directly.
| Models made with the terrain editor from Bryce |